Submitted by David Rozas on Tue, 25/02/2014 - 20:47
OpenELEC is an embedded operating system built around XBMC, the open source entertainment media hub. Home Theatre PCs are known to be hard to install and configure and can take a massive amount of time to keep running. OpenELEC, on the other hand, is designed to be as lightweight as possible in terms of size and complexity meaning your HTPC becomes no harder to configure than your satellite box or DVD player. With it's small footprint, OpenELEC is also ideal for small systems based on Atom or Fusion platforms so you won't need a whole computer in your living room!
Submitted by David Rozas on Tue, 25/02/2014 - 20:09
KDE is an international team co-operating on development and distribution of Free, Open Source Software for desktop and portable computing. Our community has developed a wide variety of applications for communication, work, education and entertainment. We have a strong focus on finding innovative solutions to old and new problems, creating a vibrant, open atmosphere for experimentation.
Submitted by David Rozas on Tue, 25/02/2014 - 20:05
GNOME is a desktop environment and graphical user interface (GUI) that runs on top of a computer operating system. It is composed entirely of free and open source software and is developed by both volunteers and paid contributors, the largest corporate contributor being Red Hat.
Submitted by David Rozas on Tue, 25/02/2014 - 19:53
Gentoo is a free operating system based on either Linux or FreeBSD that can be automatically optimized and customized for just about any application or need. Extreme configurability, performance and a top-notch user and developer community are all hallmarks of the Gentoo experience.
Submitted by David Rozas on Mon, 24/02/2014 - 17:47
Claroline is an Open Source software to easily deploy a platform for learning and collaboration online. Available in many languages, Claroline can be downloaded free and installed freely.
Claroline is based on a flexible educational model that information becomes knowledge through the activities and productions of the learner in a system driven by the motivation and interaction. The wide range of tools made available to the user allows any instructor or student to establish or operate an educational device for learning.